Adjust the value to anything between 70 and 100 for my personal preference, I use 85. Step 6: In the 'ScatterSky' section, find 'skyBrightness' located at the top. This action will lighten the shadow areas around structures, ultimately enhancing the quality of reflections and shadows. Click on the colour box, which might be difficult to discern due to its background, and change it to white. Step 5: Look for 'GroundAlbedo', which is close to 'rayleighScattering'. You should see a subtle decrease in the brightness of the sky and a corresponding increase in the intensity of shadows. By default, this value is set to 0.004 for developer-made maps in BeamNG.drive.
Step 4: Find the 'ScatterSky' drop-down section and locate 'rayleighScattering', found in the middle of the drop-down selection.
Step 3: Navigate to the SceneTree and locate the 'sunsky' object. For this demonstration, I used the Utah map. Step 1: Start by loading any map default maps are preferable as their base settings are easier to work with. Tip: World Editor can be accessed by pressing the F11 key. IMPORTANT TIPS + FIX AT THE END, I recommend you read them. I have also prepared one for those who prefer a video to complement these instructions. Hello! I am pleased to present a guide on enhancing the visual quality of your BeamNG.drive.